![]() I think its not the best possible design. I hate when I must go back to turorials mid game or try to get a grip of gameplay mechanics via online forums after they were explained to me, but it was just too much information and tabs. I always get scared that I forget something or I am going to do stuff wrong for the whole game. After all, this is just tutorial, let the player try thing out before he needs some answers and explanations.ĭoes this bother a lot of people or am I just complaining shithead? All of this makes me wanna quit the game before i even started. An unknown cataclysm brought the demise of Star Union, an intergalactic human government. Fixed an issue where the Art of Evolution quest in the Arcadia Caeleste mission of the base game campaign did sometimes not complete when evolving a Psi-Fish. I think its far more enjoyable to let players make a few moves, always try suggested gameplay mechanics and actually doing the stuff the game keeps talking about. So far, I am just reading and trying to memorize stuff. I dont mind frontloading lore and gameplay mechanics, but they must come together with actually playing the game. ![]() this game just keeps throwing new stuff at me, constantly bombarding me with game mechanics and tutorials, stuff to do and memorize. So I started this game and its already 15 minutes in and I really havent played yet.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |